Stun can also be prevented by Force Immunity: Stun, or Immunity: Mind-Affecting. The target is not stunned until the end of the character's attack round. If the first main hand attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Strength modifier. This feat increases the Critical Threat range of melee attacks.Īccording to Feedback, any Keen bonus is additive with Critical Strike bonuses, resulting in the following: These feats need to be activated to take effect. For example, if a Soldier selects and uses Flurry instead of the granted Power Attack, and also selects all three Implant feats by level 8, then a level 8 Scout, who's granted those feats, effectively has more selections: the Soldier's 8 selected feats, 4 of which remain, against the Scout's 9 (5 selected and 4 granted). These totals doesn't include feats granted on character generation or level up, the inclusion of which may affect class selection. Total feats your main player character can select by level 20 depend on starting class, Jedi class and the level at which you become a Jedi: Your main character and party can also select feats on character generation and level up based on class: ![]() ![]() Only the Implant feats granted to a Scout can be selected by other classes. ![]() Your main character and party are also granted feats based on level and class: Your main character and party are granted the following feats based on character class:Īrmor Proficiencies, Weapon Proficiencies other than Lightsaber, and active feats can still be selected on character generation and level up (although droids cannot select Armor Proficiencies or other Weapon Proficiencies, an Expert Droid cannot select any active feats, and a Combat Droid can only select ranged active feats).
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